Bilbo Lam
Level Design | Combat Design | Game Develop | System Design
About Me

Hi! I'm Bilbo Lam, a game designer and developer based in New York, currently studying at the NYU Game Center with a minor in computer science.My passion lies in crafting engaging player experiences. Whether it's designing progressive levels, refining game feel, or creating mechanics that seamlessly align with narrative, I strive to make every moment a meaningful moment.If there is anything more you want to know, feel free to contact me:
Level Design
Game Projects
What the Fish

Project Introduction:
What the Fish is a semester-long project developed by an 8-person team. In the game, you play as a remote worker unraveling secrets through a cryptic fishing game on a company-issued Win95 computer.
Responsibilities:
Designed interactive applications in the simulated Win98 OS.Designed daily game loop and events escalating with plot progression.Designed UX and game feel.Led development and programming and is responsible for most systems.
Skills:
Designed interactive applications in the simulated Win98 OS.Designed daily game loop and events escalating with plot progression.Designed UX and game feel.Led development and programming and is responsible for most systems.
Experience
Fight For the Golden Spatula, Tencent

Project Introduction:
Golden spatula is the Chinese mobile version of Team Fight Tactics. Its main season remains the same as TFT, but adding returning seasons with a few additions.
Responsibilities:
Designed and developed new Hex traits and hero abilities for returning season 9.Authored Configuration Tutorial Document for new designers, adopted as standard onboarding training material.Prototyped visual effects, collaborating with artists to ensure alignment with gameplay clarity and thematics.
Push! Squeezing Sponge Exhibition
Project Introduction:
Push! Squeezing Sponge is an exhibition focusing on adolescent mental health based in Shenzhen, China.
Responsibilities:
Created photographs focusing on adolescent mental health, which was exhibited at Jupiter Museum of Art, Shenzhen. The work was later exhibited in the Through The Lens exhibition by Marin Society of Artists.